Small City: Fïtá-zomf Xluwuf

Fïtá-zomf Xluwuf

Fïtá-zomf Xluwuf
Example Gnoll architecture.
StateTano
ProvenceMïpirudnoplu Principality
RegionMoko̠ Smöt Woods
Founded1548
Community LeaderLord Byocthê
Area12 km2 (4 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation1048 m (3438 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population2851
Population Density237 people per km2 (712 people per mi2)
Town AuraNecromancy
Naming
Native nameFïtá-zomf Xluwuf
Pronunciation/ə˞ˈæ̝rv/ /zomf/
Direct Translation[powerful] [pedestrian]
Translation[Not Yet Translated]

Fïtá-zomf Xluwuf (/ə˞ˈæ̝rv/ /zomf/ [powerful] [pedestrian]) is a temperate Small City located in the Mïpirudnoplu Principality of the Tano.

The name Fïtá-zomf Xluwuf is derived from the Goblin language, as Fïtá-zomf Xluwuf was founded by Me, who was culturaly Gnoll.

Climate

Fïtá-zomf Xluwuf has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cool 16°C (60°F). Fïtá-zomf Xluwuf receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fïtá-zomf Xluwuf covers an area of nearly 12 km2 (4 mi2), and an average elevation of 1048 m (3438 ft) above sea level.

Overview

Fïtá-zomf Xluwuf was founded durring the early 16th century in spring of the year 1548, by Me. The establishment of the new community went well, with no major obsticles durring construction.

Fïtá-zomf Xluwuf was built using the conventions of Gnoll durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Fïtá-zomf Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fïtá-zomf Xluwuf is buildings are arranged arround a network of narrow paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The frontieer-style defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Fïtá-zomf Xluwuf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fïtá-zomf Xluwuf ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Fïtá-zomf Xluwuf as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Fïtá-zomf Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fïtá-zomf Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fïtá-zomf Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fïtá-zomf Xluwuf's parks.

Fïtá-zomf Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fïtá-zomf Xluwuf.

Fïtá-zomf Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fïtá-zomf Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fïtá-zomf Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fïtá-zomf Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fïtá-zomf Xluwuf's public wards, blessings, and other arcane systems.

Fïtá-zomf Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fïtá-zomf Xluwuf's natural decorations nor waterways.

Fïtá-zomf Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fïtá-zomf Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fïtá-zomf Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fïtá-zomf Xluwuf's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, summer is skipped in Fïtá-zomf Xluwuf.

The Necrocraft near Fïtá-zomf Xluwuf are known to be quite timid.

Fïtá-zomf Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Chronomancy energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 8
  • Farm Laborer: 13
  • Hunters: 10
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 8
  • Shepherds: 7
    • Farmland: 11489 m2
    • Cattle and Similar Creatures: 712
    • Poultry: 8553
    • Swine: 570
    • Sheep: 28
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 285

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 7
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 10
  • Carpenters: 9
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 15
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 6
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 3
  • Pursemakers: 5
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 5
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 10
  • Tailors: 17
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 3
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 8
  • Chandlers: 7
  • Chicken Butchers: 8
  • Entrepreneurs: 2
  • Fine Clothiers: 8
  • Fishmongers: 8
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 12
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 16
  • Barbers: 13
  • Coachmen: 3
  • Cooks: 11
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 9
  • Healers: 8
  • Housekeepers: 7
  • Housemaids: 16
  • House Stewards: 8
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 8
  • Nursery Maids: 4
  • Pastrycooks: 11
  • Restaurateur: 11
  • Tavern Keepers: 10

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 6
  • Long Haul Couriers: 6
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 6
  • Millers: 5
  • Miners: 5
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 10
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 2
  • Educators: 7
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 20
  • Monks, Monastic: 9
  • Monks, Civic: 9
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 10
  • Rangers: 4
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 9
  • Military Officers: 10

Cottage Industries

  • Brewers: 7
  • Comfort Services: 10
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 10
  • Needleworkers: 10
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 15
  • Spinners: 8
  • Tinker: 3
  • Weaver: 6

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 9

Produce Industries

  • Butter Churners: 8
  • Canners: 8
  • Cheesmakers: 9
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

989 of Fïtá-zomf Xluwuf's population work within a Foundational Occupation.

1777 of Fïtá-zomf Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 85 (3%) are noncontributers.

Points of Interest

Fïtá-zomf Xluwuf is known for its unusual rock formations.

POI

History

A local has came up with a wonderful new idea 1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the early 2nd century Fïtá-zomf Xluwuf experienced an impossibly long, cold, and stormy winter unlike anything seen before. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Fïtá-zomf Xluwuf lost 215 people, and 133 livestock in the disaster.. The disaster is remembered as the Horror Screams, after the sounds of the winds.

History